raze-gles/source
2021-06-26 12:04:21 +02:00
..
build - fixed sprite exclusion logic in getzrange. 2021-06-09 00:31:54 +02:00
common - fixed hires replacements for colorized font characters. 2021-06-01 11:29:39 +02:00
core - streamlined and fixed game startup with '-map' option. 2021-06-26 10:11:50 +02:00
games - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform
thirdparty
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h
gitinfo.cpp