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https://github.com/ZDoom/raze-gles.git
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91 lines
No EOL
3.7 KiB
C
91 lines
No EOL
3.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2004-2020 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#ifndef gamestructures_h__
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#define gamestructures_h__
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#include "compat.h"
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#include "hash.h"
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BEGIN_DUKE_NS
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int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2);
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void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t const newValue);
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int32_t __fastcall VM_GetActiveProjectile(int const spriteNum, int32_t labelNum);
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void __fastcall VM_SetActiveProjectile(int const spriteNum, int const labelNum, int32_t const newValue);
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int32_t __fastcall VM_GetPlayer(int const playerNum, int32_t labelNum, int const lParm2);
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void __fastcall VM_SetPlayer(int const playerNum, int const labelNum, int const lParm2, int32_t const newValue);
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int32_t __fastcall VM_GetPlayerInput(int const playerNum, int32_t labelNum);
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void __fastcall VM_SetPlayerInput(int const playerNum, int const labelNum, int32_t const newValue);
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int32_t __fastcall VM_GetWall(int const wallNum, int32_t labelNum);
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void __fastcall VM_SetWall(int const wallNum, int const labelNum, int32_t const newValue);
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int32_t __fastcall VM_GetSector(int const sectNum, int32_t labelNum);
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void __fastcall VM_SetSector(int const sectNum, int const labelNum, int32_t newValue);
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int32_t __fastcall VM_GetSprite(int const spriteNum, int32_t labelNum, int const lParm2);
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void __fastcall VM_SetSprite(int const spriteNum, int const labelNum, int const lParm2, int32_t const newValue);
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int32_t __fastcall VM_GetProjectile(int const tileNum, int32_t labelNum);
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void __fastcall VM_SetProjectile(int const tileNum, int const labelNum, int32_t const newValue);
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int32_t __fastcall VM_GetTileData(int const tileNum, int32_t labelNum);
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void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t const newValue);
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int32_t __fastcall VM_GetPalData(int const palNum, int32_t labelNum);
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typedef struct
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{
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const char *name;
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int16_t lId;
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uint16_t flags;
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int16_t maxParm2;
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int16_t offset;
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} memberlabel_t;
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extern memberlabel_t const ActorLabels[];
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extern memberlabel_t const InputLabels[];
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extern memberlabel_t const PalDataLabels[];
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extern memberlabel_t const PlayerLabels[];
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extern memberlabel_t const ProjectileLabels[];
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extern memberlabel_t const SectorLabels[];
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extern memberlabel_t const TileDataLabels[];
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extern memberlabel_t const TsprLabels[];
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extern memberlabel_t const UserdefsLabels[];
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extern memberlabel_t const WallLabels[];
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extern hashtable_t h_actor;
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extern hashtable_t h_input;
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extern hashtable_t h_paldata;
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extern hashtable_t h_player;
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extern hashtable_t h_projectile;
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extern hashtable_t h_sector;
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extern hashtable_t h_tiledata;
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extern hashtable_t h_tsprite;
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extern hashtable_t h_userdef;
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extern hashtable_t h_wall;
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static hashtable_t *const vmStructHashTablePtrs[] = {
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&h_actor, &h_input, &h_paldata, &h_player, &h_projectile, &h_sector, &h_tiledata, &h_tsprite, &h_userdef, &h_wall,
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};
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END_DUKE_NS
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#endif // gamestructures_h__
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