raze-gles/polymer
helixhorned 4d4221d71f Continuously keep track of the number of sprites in the world.
New engine variable 'int32_t Numsprites', not yet saved into savegames
or mapstates. (The capitalization is to distinguish it from the often-used
'numsprites' locals or structure member names.
In the editor, get rid of updatenumsprites().

git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:24 +00:00
..
eduke32 Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
synthesis.sh synthesis.sh: 2012-03-04 09:33:23 +00:00