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4ae50ef22a
CON code sometimes uses 'setgamepalette' from withing actors, which is a bit too frequent. Deferring the actual palette updating means that multiple requests in between two screen redraws are coalesced into one, which is desirable for performance reasons and for the reduction of 'tearing' artefacts (but not prevention, since the drawing isn't synced to the screen refresh rate with vsync off). (Did-not-)update issues might be introduced. Windows isn't touched because - I expect it to be more brittle, especially in light of the ATI HW gamma problems. - I haven't tested whether the particular performance penalty that lead to this change ('gas' in AMC TC) exists there too git-svn-id: https://svn.eduke32.com/eduke32@2221 1a8010ca-5511-0410-912e-c29ae57300e0 |
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eduke32 | ||
synthesis.sh |