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Christoph Oelckers 4571ba74c2 - merge fixes.
Why does that freaking merger always delete the namespace markers...?
2020-01-02 19:20:11 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries Fix crash when fluidsynth is not compiled in 2019-11-13 22:56:01 +01:00
package/common Update gamecontrollerdb.txt 2019-12-08 07:53:13 +01:00
platform - removed compile instructions for libraries that are no longer needed. 2019-12-28 18:34:16 +01:00
source - merge fixes. 2020-01-02 19:20:11 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - let's not forget this - even if not in use for now. 2019-12-29 17:06:13 +01:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore Add build folder to .gitignore 2019-11-13 22:55:15 +01:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md PCExhumed: Change README.md to reflect powerslave demo support and add thanks in AUTHORS.md to JonoF (initial unreleased work was based on his JFBuild port). 2019-12-27 23:13:29 +01:00
CMakeLists.txt - renamed the project to "Raze". 2019-12-28 14:10:25 +01:00
README.md Add README.md 2019-11-22 00:14:44 +01:00

PCExhumed

A port of the PC version of Exhumed based on EDuke32

Installing

  1. Extract PCExhumed to a new directory

  2. Copy the following files from the PC retail version of Exhumed or PowerSlave (Exhumed preferred). Beta, demo or pre-release versions not supported.

    STUFF.DAT DEMO.VCR BOOK.MOV

CD audio tracks are not yet working. The intro movie is not yet working with audio. Demo playback is not yet working.

  1. Launch PCExhumed

Building PCExhumed

See: https://wiki.eduke32.com/wiki/Main_Page

Acknowledgments:

See AUTHORS.md