raze-gles/source/duke3d/src/anim.h
Christoph Oelckers e9925eee0f - preparation work.
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:07 +02:00

58 lines
1.5 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef anim_h_
#define anim_h_
#include "compat.h"
#include "hash.h"
#include "tarray.h"
#include "zstring.h"
BEGIN_EDUKE_NS
struct animsound_t {
uint16_t frame = 0;
int16_t sound = 0;
};
struct dukeanim_t
{
FString name;
double frameaspect1 = 0.0, frameaspect2 = 0.0;
uint8_t* animbuf = nullptr;
TArray<animsound_t> Sounds;
uint8_t framedelay = 0;
uint8_t frameflags = 0;
};
extern dukeanim_t* g_animPtr;
extern TArray<dukeanim_t> g_Animations;
extern dukeanim_t * Anim_Find(const char *s);
extern dukeanim_t * Anim_Create(const char *fn);
int32_t Anim_Play(const char *fn);
void Anim_Init(void);
END_EDUKE_NS
#endif