raze-gles/source/games/duke/src/gamedef.h
Christoph Oelckers 45f51b0c4b -more header work.
2020-07-06 22:55:35 +02:00

85 lines
2.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef gamedef_h_
#define gamedef_h_
#include "gamevar.h"
#include "funct.h"
#include "build.h" // hashtable_t
#include "common.h" // tokenlist
#include "player.h" // projectile_t
BEGIN_DUKE_NS
#define LABEL_HASPARM2 1
#define LABEL_ISSTRING 2
// "magic" number for { and }, overrides line number in compiled code for later detection
#define VM_IFELSE_MAGIC 31337
#define VM_INSTMASK 0xfff
#define VM_DECODE_LINE_NUMBER(xxx) ((int)((xxx) >> 12))
extern intptr_t apScriptGameEvent[];
extern char g_scriptFileName[BMAX_PATH];
extern const uint32_t CheatFunctionFlags[];
extern const uint8_t CheatFunctionIDs[];
extern int errorcount;
extern int32_t line_number;
extern int32_t g_totalLines;
extern int warningcount;
extern int32_t otherp;
int32_t C_AllocQuote(int32_t qnum);
void C_InitQuotes(void);
extern int32_t g_numProjectiles;
void G_DoGameStartup(const int32_t *params);
void C_DefineMusic(int volumeNum, int levelNum, const char *fileName);
void C_DefineVolumeFlags(int32_t vol, int32_t flags);
void ReportError(int32_t iError);
void loadcons(const char *filenam);
extern int32_t g_errorLineNum;
extern int32_t g_tw;
typedef struct {
const char* token;
int32_t val;
} tokenmap_t;
extern char const * VM_GetKeywordForID(int32_t id);
extern TArray<int> ScriptCode;
#include "concmd.h"
END_DUKE_NS
#endif // gamedef_h_