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85 lines
2.2 KiB
C
85 lines
2.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef gamedef_h_
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#define gamedef_h_
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#include "gamevar.h"
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#include "funct.h"
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#include "build.h" // hashtable_t
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#include "common.h" // tokenlist
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#include "player.h" // projectile_t
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BEGIN_DUKE_NS
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#define LABEL_HASPARM2 1
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#define LABEL_ISSTRING 2
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// "magic" number for { and }, overrides line number in compiled code for later detection
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#define VM_IFELSE_MAGIC 31337
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#define VM_INSTMASK 0xfff
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#define VM_DECODE_LINE_NUMBER(xxx) ((int)((xxx) >> 12))
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extern intptr_t apScriptGameEvent[];
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extern char g_scriptFileName[BMAX_PATH];
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extern const uint32_t CheatFunctionFlags[];
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extern const uint8_t CheatFunctionIDs[];
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extern int errorcount;
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extern int32_t line_number;
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extern int32_t g_totalLines;
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extern int warningcount;
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extern int32_t otherp;
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int32_t C_AllocQuote(int32_t qnum);
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void C_InitQuotes(void);
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extern int32_t g_numProjectiles;
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void G_DoGameStartup(const int32_t *params);
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void C_DefineMusic(int volumeNum, int levelNum, const char *fileName);
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void C_DefineVolumeFlags(int32_t vol, int32_t flags);
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void ReportError(int32_t iError);
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void loadcons(const char *filenam);
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extern int32_t g_errorLineNum;
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extern int32_t g_tw;
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typedef struct {
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const char* token;
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int32_t val;
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} tokenmap_t;
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extern char const * VM_GetKeywordForID(int32_t id);
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extern TArray<int> ScriptCode;
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#include "concmd.h"
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END_DUKE_NS
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#endif // gamedef_h_
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