mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
42b4208d1e
This was not at all pleasant to merge, and problems should be expected. ;) git-svn-id: https://svn.eduke32.com/eduke32@194 1a8010ca-5511-0410-912e-c29ae57300e0
274 lines
6.8 KiB
Makefile
274 lines
6.8 KiB
Makefile
# Build Makefile for GNU Make
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# Notes:
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# As of 6 July 2005, the engine should handle optimisations being enabled.
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# If things seem to be going wrong, lower or disable optimisations, then
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# try again. If things are still going wrong, call me.
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#
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# Engine options - these may be overridden by game makefiles
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# SUPERBUILD - enables voxels
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# POLYMOST - enables Polymost renderer
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# USE_OPENGL - enables OpenGL support in Polymost
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# USE_A_C - enables use of C version of classic renderer
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# NOASM - disables the use of inline assembly pragmas
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#
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# SETSPRITEZ - set to 1 for Shadow Warrior
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SUPERBUILD ?= 1
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POLYMOST ?= 1
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USE_OPENGL ?= 1
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USE_A_C ?= 0
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NOASM ?= 0
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SETSPRITEZ ?= 0
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# Debugging options
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# RELEASE - 1 = no debugging
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# EFENCE - 1 = compile with Electric Fence for malloc() debugging
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RELEASE?=1
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EFENCE?=0
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# SDK locations - adjust to match your setup
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DXROOT=c:/sdks/directx/dx61
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FMODROOTWIN=c:/sdks/fmodapi374win/api
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# build locations - OBJ gets overridden to the game-specific objects dir
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OBJ?=obj.gnu/
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SRC=src/
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RSRC=rsrc/
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INC=include/
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# filename extensions - these won't need to change
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o=o
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res=o
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asm=nasm
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# debugging and release
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ifneq ($(RELEASE),0)
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# debugging disabled
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debug=-fomit-frame-pointer -O2
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else
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# debugging enabled
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debug=-ggdb -O0 -DDEBUGGINGAIDS -DNOSDLPARACHUTE
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endif
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CC=gcc
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CXX=gcc
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AS=nasm
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RC=windres
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AR=ar
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RANLIB=ranlib
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OURCFLAGS=$(debug) -W -Wall -Wimplicit -Wno-char-subscripts -Wno-unused \
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-funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS \
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-DKSFORBUILD -I$(INC:/=) -I../jfaud/src
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OURCXXFLAGS=-fno-exceptions -fno-rtti
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LIBS=
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GAMELIBS=../jfaud/libjfaud.a #../jfaud/mpadec/libmpadec/libmpadec.a
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ASFLAGS=-s #-g
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EXESUFFIX=
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include Makefile.shared
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ifneq (0,$(USE_A_C))
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ENGINEOBJS=$(OBJ)a-c.$o
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else
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ENGINEOBJS=$(OBJ)a.$o
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endif
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ENGINEOBJS+= \
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$(OBJ)baselayer.$o \
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$(OBJ)cache1d.$o \
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$(OBJ)compat.$o \
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$(OBJ)crc32.$o \
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$(OBJ)defs.$o \
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$(OBJ)engine.$o \
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$(OBJ)glbuild.$o \
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$(OBJ)kplib.$o \
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$(OBJ)lzf_c.$o \
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$(OBJ)lzf_d.$o \
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$(OBJ)md4.$o \
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$(OBJ)mmulti.$o \
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$(OBJ)osd.$o \
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$(OBJ)pragmas.$o \
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$(OBJ)scriptfile.$o
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EDITOROBJS=$(OBJ)build.$o \
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$(OBJ)config.$o
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GAMEEXEOBJS=$(OBJ)game.$o \
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$(OBJ)jfaud_sound.$o \
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$(OBJ)config.$o \
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$(OBJ)$(ENGINELIB)
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EDITOREXEOBJS=$(OBJ)bstub.$o \
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$(OBJ)$(EDITORLIB) \
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$(OBJ)$(ENGINELIB)
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# detect the platform
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ifeq ($(PLATFORM),LINUX)
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ASFLAGS+= -f elf
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LIBS+= -lm
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endif
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ifeq ($(PLATFORM),BSD)
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ASFLAGS+= -f elf
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OURCFLAGS+= -I/usr/X11R6/include
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LIBS+= -lm
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endif
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ifeq ($(PLATFORM),WINDOWS)
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OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include -I$(FMODROOTWIN)/inc
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LIBS+= -lm
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GAMELIBS+= -L$(FMODROOTWIN)/lib
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ASFLAGS+= -DUNDERSCORES -f win32
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endif
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ifeq ($(PLATFORM),BEOS)
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ASFLAGS+= -f elf
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TARGETOPTS+= -DNOASM
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endif
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ifeq ($(PLATFORM),SUNOS)
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LIBS+= -lm
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endif
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ifeq ($(PLATFORM),SYLLABLE)
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ASFLAGS+= -f elf
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endif
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ifeq ($(RENDERTYPE),SDL)
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ENGINEOBJS+= $(OBJ)sdlayer.$o
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OURCFLAGS+= $(subst -Dmain=SDL_main,,$(SDLCONFIG_CFLAGS))
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ifeq (1,$(HAVE_GTK2))
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OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
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ENGINEOBJS+= $(OBJ)gtkbits.$o
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EDITOROBJS+= $(OBJ)startgtk.editor.$o
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GAMEEXEOBJS+= $(OBJ)game_banner.$o $(OBJ)startgtk.game.$o
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EDITOREXEOBJS+= $(OBJ)editor_banner.$o
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endif
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GAMEEXEOBJS+= $(OBJ)game_icon.$o
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EDITOREXEOBJS+= $(OBJ)build_icon.$o
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endif
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ifeq ($(RENDERTYPE),WIN)
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ENGINEOBJS+= $(OBJ)winlayer.$o
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EDITOROBJS+= $(OBJ)startwin.editor.$o
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GAMEEXEOBJS+= $(OBJ)gameres.$(res) $(OBJ)startwin.game.$o
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EDITOREXEOBJS+= $(OBJ)buildres.$(res)
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endif
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ifneq (0,$(EFENCE))
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LIBS+= -lefence
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OURCFLAGS+= -DEFENCE
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endif
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OURCFLAGS+= $(BUILDCFLAGS)
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.PHONY: clean veryclean all utils enginelib editorlib
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# TARGETS
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# Invoking Make from the terminal in OSX just chains the build on to xcode
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ifeq ($(PLATFORM),DARWIN)
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ifeq ($(RELEASE),0)
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style=Development
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else
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style=Deployment
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endif
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.PHONY: alldarwin
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alldarwin:
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cd osx/engine && xcodebuild -target All -buildstyle $(style)
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cd osx/game && xcodebuild -target All -buildstyle $(style)
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endif
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UTILS=kextract$(EXESUFFIX) kgroup$(EXESUFFIX) transpal$(EXESUFFIX) wad2art$(EXESUFFIX) wad2map$(EXESUFFIX)
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all: game$(EXESUFFIX) build$(EXESUFFIX) $(OBJ)$(ENGINELIB) $(OBJ)$(EDITORLIB)
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utils: $(UTILS)
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enginelib: $(OBJ)$(ENGINELIB)
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$(OBJ)$(ENGINELIB): $(ENGINEOBJS)
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$(AR) rc $@ $^
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$(RANLIB) $@
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editorlib: $(OBJ)$(EDITORLIB)
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$(OBJ)$(EDITORLIB): $(EDITOROBJS)
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$(AR) rc $@ $^
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$(RANLIB) $@
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game$(EXESUFFIX): $(GAMEEXEOBJS)
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$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(GAMELIBS) $(LIBS) $(STDCPPLIB)
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build$(EXESUFFIX): $(EDITOREXEOBJS)
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$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS)
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pragmacheck$(EXESUFFIX): $(OBJ)pragmacheck.$o $(OBJ)pragmas.$o
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$(CC) $(subst -Dmain=app_main,,$(OURCFLAGS)) -o $@ $^
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kextract$(EXESUFFIX): $(OBJ)kextract.$o $(OBJ)compat.$o
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$(CC) -o $@ $^
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kgroup$(EXESUFFIX): $(OBJ)kgroup.$o $(OBJ)compat.$o
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$(CC) -o $@ $^
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transpal$(EXESUFFIX): $(OBJ)transpal.$o $(OBJ)pragmas.$o $(OBJ)compat.$o
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$(CC) -o $@ $^
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wad2art$(EXESUFFIX): $(OBJ)wad2art.$o $(OBJ)pragmas.$o $(OBJ)compat.$o
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$(CC) -o $@ $^
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wad2map$(EXESUFFIX): $(OBJ)wad2map.$o $(OBJ)pragmas.$o $(OBJ)compat.$o
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$(CC) -o $@ $^
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generateicon$(EXESUFFIX): $(OBJ)generateicon.$o $(OBJ)kplib.$o
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$(CC) -o $@ $^
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cacheinfo$(EXESUFFIX): $(OBJ)cacheinfo.$o $(OBJ)compat.$o
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$(CC) -o $@ $^
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enumdisplay$(EXESUFFIX): src/misc/enumdisplay.c
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$(CC) -g -Os -o $@ $^ -I$(DXROOT)/include -lgdi32
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# DEPENDENCIES
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include Makefile.deps
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# RULES
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$(OBJ)%.$o: $(SRC)%.nasm
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$(AS) $(ASFLAGS) $< -o $@
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$(OBJ)%.$o: $(SRC)%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(SRC)%.cpp
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$(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(SRC)tmp/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(SRC)misc/%.rc
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$(RC) -i $< -o $@ --include-dir=$(INC) --include-dir=$(SRC)
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$(OBJ)%.$o: $(SRC)util/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(RSRC)%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)game_banner.$o: $(RSRC)game_banner.c
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$(OBJ)editor_banner.$o: $(RSRC)editor_banner.c
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$(RSRC)game_banner.c: $(RSRC)game.bmp
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echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
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gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
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$(RSRC)editor_banner.c: $(RSRC)build.bmp
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echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
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gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
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# PHONIES
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clean:
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ifeq ($(PLATFORM),DARWIN)
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cd osx/engine && xcodebuild -target All clean
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cd osx/game && xcodebuild -target All clean
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else
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-rm -f $(OBJ)*
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endif
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veryclean: clean
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ifeq ($(PLATFORM),DARWIN)
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else
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-rm -f $(ENGINELIB) $(EDITORLIB) game$(EXESUFFIX) build$(EXESUFFIX) $(UTILS)
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endif
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.PHONY: fixlineends
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fixlineends:
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for a in `find . -type f \( -name '*.c' -o -name '*.h' -o -name 'Makefile*' \) \! -path '*/.svn/*'`; do \
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echo Fixing $$a && tr -d "\015" < $$a > $$a.fix && mv $$a.fix $$a; \
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done
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