raze-gles/source
2020-11-08 09:12:15 +01:00
..
blood - gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1. 2020-11-07 18:25:06 +11:00
build - removed redundant dosetaspect function. 2020-11-04 22:30:11 +01:00
common - silenced message about missing function prototypes for exports. 2020-11-05 18:59:21 +01:00
core - c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative(). 2020-11-08 10:39:45 +11:00
exhumed - Exhumed: Partially address issues with LEV20 energy towers in #159. 2020-11-08 12:48:23 +11:00
games/duke - added null pointer checks to locked door sound checks in RR. 2020-11-07 10:25:41 +01:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - removed redundant local variable in SW status bar code. 2020-11-08 09:12:15 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - fail CMake configuration process if libvpx was not found 2020-11-08 10:00:20 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00