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helixhorned 3ecf4ca4e5 actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.
This only affects zombie actors in a sector with a parallaxed ceiling. If they
have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon
changing the statnum. Previously, A_CheckSpriteFlags() received a value that
could only be 0 or 1 for the sprite index (typo).

git-svn-id: https://svn.eduke32.com/eduke32@4477 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 08:56:56 +00:00
polymer actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change. 2014-05-22 08:56:56 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00