.. |
2d
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- fixed missing include paths
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2019-10-25 02:07:46 +02:00 |
console
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- more CVARs.
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2019-10-27 09:53:09 +01:00 |
filesystem
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- use std::filesystem for directory traversal.
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2019-10-29 19:53:46 +01:00 |
fonts
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
textures
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
utility
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- WIP on game data search.
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2019-10-30 18:09:00 +01:00 |
gameconfigfile.cpp
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- use std::filesystem for directory traversal.
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2019-10-29 19:53:46 +01:00 |
gameconfigfile.h
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- use std::filesystem for directory traversal.
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2019-10-29 19:53:46 +01:00 |
gamecontrol.cpp
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- use std::filesystem for directory traversal.
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2019-10-29 19:53:46 +01:00 |
gamecontrol.h
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- WIP on game data search.
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2019-10-30 18:09:00 +01:00 |
gamecvars.cpp
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feature: show player names (#234)
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2019-10-27 22:24:30 +01:00 |
gamecvars.h
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- mapped the remaining Shadow Warrior options to the CVARs.
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2019-10-27 16:53:00 +01:00 |
gamemain.cpp
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
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- use std::filesystem for directory traversal.
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2019-10-29 19:53:46 +01:00 |
inputstate.cpp
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- simplified the button state maintenance
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2019-10-28 07:00:31 +01:00 |
inputstate.h
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- fix compilation
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2019-10-28 17:50:08 +01:00 |
ns.h
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- sky clamping may only be done in Blood for now.
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2019-10-19 20:25:58 +02:00 |
rts.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
rts.h
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- consolidated RTS code, because there were 3 copies.
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2019-10-20 19:13:44 +02:00 |
searchpaths.cpp
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- it's "loadgrp".
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2019-10-30 18:09:38 +01:00 |