raze-gles/source/common
Christoph Oelckers 3e5d5a9a3d - it's "loadgrp".
2019-10-30 18:09:38 +01:00
..
2d - fixed missing include paths 2019-10-25 02:07:46 +02:00
console - more CVARs. 2019-10-27 09:53:09 +01:00
filesystem - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
fonts - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
textures - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
utility - WIP on game data search. 2019-10-30 18:09:00 +01:00
gameconfigfile.cpp - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
gameconfigfile.h - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
gamecontrol.cpp - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
gamecontrol.h - WIP on game data search. 2019-10-30 18:09:00 +01:00
gamecvars.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gamecvars.h - mapped the remaining Shadow Warrior options to the CVARs. 2019-10-27 16:53:00 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - fix compilation 2019-10-28 17:50:08 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - it's "loadgrp". 2019-10-30 18:09:38 +01:00