raze-gles/source/sw/src/anim.cpp
ny00123 896de8aa1c SW: Remove a ton of unused vars
git-svn-id: https://svn.eduke32.com/eduke32@8685 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/anim.cpp
#	source/sw/src/border.cpp
#	source/sw/src/brooms.cpp
#	source/sw/src/config.cpp
#	source/sw/src/console.cpp
#	source/sw/src/coolie.cpp
#	source/sw/src/draw.cpp
#	source/sw/src/game.cpp
#	source/sw/src/hornet.cpp
#	source/sw/src/jbhlp.cpp
#	source/sw/src/jnstub.cpp
#	source/sw/src/jsector.cpp
#	source/sw/src/menus.cpp
#	source/sw/src/miscactr.cpp
#	source/sw/src/network.cpp
#	source/sw/src/ninja.cpp
#	source/sw/src/player.cpp
#	source/sw/src/save.cpp
#	source/sw/src/serp.cpp
#	source/sw/src/setup.cpp
#	source/sw/src/sounds.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
#	source/sw/src/weapon.cpp
2020-03-07 19:30:17 +01:00

338 lines
7.8 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "keys.h"
#include "mytypes.h"
#include "gamedefs.h"
#include "config.h"
#include "sounds.h"
#include "gamecontrol.h"
#include "game.h"
#include "colormap.h"
#include "network.h"
#include "animlib.h"
#include "anim.h"
#include "../glbackend/glbackend.h"
#include "v_2ddrawer.h"
#include "common_game.h"
BEGIN_SW_NS
#define MAX_ANMS 10
anim_t *anm_ptr[MAX_ANMS];
int ANIMnumframes;
unsigned char ANIMpal[3*256];
unsigned char ANIMnum = 0;
short SoundState;
static TArray<uint8_t> buffer;
const char *ANIMname[] =
{
"sw.anm",
"swend.anm",
"sumocinm.anm",
"zfcin.anm",
};
#define ANIM_TILE(num) (MAXTILES-11 + (num))
void AnimShareIntro(int frame, int numframes)
{
int zero=0;
if (frame == numframes-1)
ototalclock += 120;
else if (frame == 1)
{
PlaySound(DIGI_NOMESSWITHWANG, v3df_none, CHAN_BODY, CHANF_UI);
ototalclock += 120*3;
}
else
ototalclock += 8;
if (frame == 5)
{
PlaySound(DIGI_INTRO_SLASH, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 15)
{
PlaySound(DIGI_INTRO_WHIRL, v3df_none, CHAN_BODY, CHANF_UI);
}
}
void AnimSerp(int frame, int numframes)
{
int zero=0;
ototalclock += 16;
if (frame == numframes-1)
ototalclock += 1*120;
if (frame == 1)
{
PlaySound(DIGI_SERPTAUNTWANG, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 16)
{
PlaySound(DIGI_SHAREND_TELEPORT, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 35)
{
SoundState++;
PlaySound(DIGI_WANGTAUNTSERP1, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 51)
{
SoundState++;
PlaySound(DIGI_SHAREND_UGLY1, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 64)
{
SoundState++;
PlaySound(DIGI_SHAREND_UGLY2, v3df_none, CHAN_BODY, CHANF_UI);
}
}
void AnimSumo(int frame, int numframes)
{
int zero=0;
ototalclock += 10;
if (frame == numframes-1)
ototalclock += 1*120;
if (frame == 1)
ototalclock += 30;
if (frame == 2)
{
// hungry
PlaySound(DIGI_JG41012, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 30)
{
PlaySound(DIGI_HOTHEADSWITCH, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 42)
{
PlaySound(DIGI_HOTHEADSWITCH, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 59)
{
PlaySound(DIGI_JG41028, v3df_none, CHAN_BODY, CHANF_UI);
}
}
void AnimZilla(int frame, int numframes)
{
int zero=0;
ototalclock += 16;
if (frame == numframes-1)
ototalclock += 1*120;
if (frame == 1)
{
PlaySound(DIGI_ZC1, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 5)
{
PlaySound(DIGI_JG94024, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 14)
{
PlaySound(DIGI_ZC2, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 30)
{
PlaySound(DIGI_ZC3, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 32)
{
PlaySound(DIGI_ZC4, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 37)
{
PlaySound(DIGI_ZC5, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 63)
{
PlaySound(DIGI_Z16043, v3df_none, CHAN_BODY, CHANF_UI);
PlaySound(DIGI_ZC6, v3df_none, CHAN_BODY, CHANF_UI);
PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 72)
{
PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 73)
{
PlaySound(DIGI_ZC4, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 77)
{
PlaySound(DIGI_ZC5, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 87)
{
PlaySound(DIGI_ZC8, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 103)
{
PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 108)
{
PlaySound(DIGI_ZC9, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 120)
{
PlaySound(DIGI_JG94039, v3df_none, CHAN_BODY, CHANF_UI);
}
}
void
playanm(short anim_num)
{
unsigned char *animbuf;
int i, length = 0, numframes = 0;
int32_t handle = -1;
ANIMnum = anim_num;
inputState.ClearAllInput();
DSPRINTF(ds,"PlayAnm");
MONO_PRINT(ds);
DSPRINTF(ds,"PlayAnm");
MONO_PRINT(ds);
TArray<uint8_t> buffer;
auto fr = fileSystem.OpenFileReader(ANIMname[ANIMnum], 0);
if (!fr.isOpen())
goto ENDOFANIMLOOP;
buffer = fr.ReadPadded(1);
fr.Close();
DSPRINTF(ds,"PlayAnm - Palette Stuff");
MONO_PRINT(ds);
ANIM_LoadAnim(buffer.Data(), buffer.Size()-1);
ANIMnumframes = ANIM_NumFrames();
numframes = ANIMnumframes;
videoClearViewableArea(0L);
paletteSetColorTable(ANIMPAL, ANIM_GetPalette());
videoSetPalette(0, ANIMPAL, Pal_Fullscreen);
if (ANIMnum == 1)
{
// draw the first frame
TileFiles.tileSetExternal(ANIM_TILE(ANIMnum), 200, 320, ANIM_DrawFrame(1));
tileInvalidate(ANIM_TILE(ANIMnum), 0, 1<<4);
rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1);
}
SoundState = 0;
//ototalclock = totalclock + 120*2;
ototalclock = (int32_t) totalclock;
for (i = 1; i < numframes; i++)
{
while (totalclock < ototalclock)
{
handleevents();
switch (ANIMnum)
{
case ANIM_INTRO:
case ANIM_SERP:
if (inputState.CheckAllInput())
{
goto ENDOFANIMLOOP;
}
break;
}
getpackets();
}
switch (ANIMnum)
{
case ANIM_INTRO:
AnimShareIntro(i,numframes);
break;
case ANIM_SERP:
AnimSerp(i,numframes);
break;
case ANIM_SUMO:
AnimSumo(i,numframes);
break;
case ANIM_ZILLA:
AnimZilla(i,numframes);
break;
}
TileFiles.tileSetExternal(ANIM_TILE(ANIMnum), 200, 320, ANIM_DrawFrame(i));
tileInvalidate(ANIM_TILE(ANIMnum), 0, 1<<4);
rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1);
videoNextPage();
handleevents();
if (inputState.CheckAllInput())
break;
}
// pause on final frame
while (totalclock < ototalclock)
{
handleevents();
getpackets();
}
ENDOFANIMLOOP:
twod->ClearScreen();
videoNextPage();
videoSetPalette(0, BASEPAL, 0);
inputState.ClearAllInput();
ANIM_FreeAnim();
}
END_SW_NS