raze-gles/source/core/gamecontrol.h
Christoph Oelckers 97a0cb2a10 - handle voxel rotation in the backend to enable it for all games.
This was previously only present in the Blood module and missed in Exhumed from upstream so the entire option was rather pointless.
Fixes #290
2021-04-04 10:33:29 +02:00

237 lines
5 KiB
C++

#pragma once
#include <memory>
#include "c_cvars.h"
#include "zstring.h"
#include "inputstate.h"
#include "gamecvars.h"
#include "tarray.h"
#include "name.h"
#include "memarena.h"
#include "stats.h"
#include "i_time.h"
#include "palentry.h"
extern FString currentGame;
extern FString LumpFilter;
extern int PlayClock;
class FArgs;
extern bool GUICapture;
extern bool AppActive;
extern cycle_t drawtime, actortime, thinktime, gameupdatetime;
extern bool r_NoInterpolate;
extern bool crouch_toggle;
struct MapRecord;
extern MapRecord* g_nextmap;
extern int g_nextskill;
extern FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
int CONFIG_Init();
// I am not sure if anything below will survive for long...
#define MAXMOUSEAXES 2
#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
// default mouse scale
#define DEFAULTMOUSEANALOGUESCALE 65536
// default joystick settings
#define DEFAULTJOYSTICKANALOGUESCALE 65536
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
void CONFIG_SetupJoystick(void);
void CONFIG_SetGameControllerDefaultsClear();
extern FStringCVar* const CombatMacros[];
void CONFIG_ReadCombatMacros();
int GameMain();
int GetAutomapZoom(int gZoom);
void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double scale, PalEntry color = 0xffffffff);
void updatePauseStatus();
void DeferedStartGame(MapRecord* map, int skill, bool nostopsound = false);
void ChangeLevel(MapRecord* map, int skill);
void CompleteLevel(MapRecord* map);
struct UserConfig
{
FString gamegrp;
FString CommandMap;
FString DefaultDef;
FString DefaultCon;
FString CommandDemo;
FString CommandName;
FString CommandIni;
std::unique_ptr<FArgs> AddDefs;
std::unique_ptr<FArgs> AddCons;
std::unique_ptr<FArgs> AddFiles;
std::unique_ptr<FArgs> AddFilesPre; //To be added before the main directory. Only for legacy options.
std::unique_ptr<FArgs> AddArt;
TArray<FString> toBeDeleted;
bool nomonsters = false;
bool nosound = false;
//bool nomusic = false;
bool nologo = false;
int setupstate = -1;
void ProcessOptions();
};
extern UserConfig userConfig;
extern int nomusic;
extern bool nosound;
inline bool MusicEnabled()
{
return mus_enabled && !nomusic;
}
inline bool SoundEnabled()
{
return snd_enabled && !nosound;
}
enum
{
GAMEFLAG_DUKE = 0x00000001,
GAMEFLAG_NAM = 0x00000002,
GAMEFLAG_NAPALM = 0x00000004,
GAMEFLAG_WW2GI = 0x00000008,
GAMEFLAG_ADDON = 0x00000010,
GAMEFLAG_SHAREWARE = 0x00000020,
GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
GAMEFLAG_PLUTOPAK = 0x00000080,
GAMEFLAG_RR = 0x00000100,
GAMEFLAG_RRRA = 0x00000200,
GAMEFLAG_RRALL = GAMEFLAG_RR | GAMEFLAG_RRRA,
GAMEFLAG_BLOOD = 0x00000800,
GAMEFLAG_SW = 0x00001000,
GAMEFLAG_POWERSLAVE = 0x00002000,
GAMEFLAG_EXHUMED = 0x00004000,
GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
GAMEFLAG_WORLDTOUR = 0x00008000,
GAMEFLAG_DUKEDC = 0x00010000,
GAMEFLAG_DUKECOMPAT = GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL,
GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
// We still need these for the parsers.
GAMEFLAG_FURY = 0,
GAMEFLAG_DEER = 0,
};
struct GrpInfo
{
FString name;
FString scriptname;
FString defname;
FString rtsname;
FString gamefilter;
uint32_t CRC = 0;
uint32_t dependencyCRC = 0;
size_t size = 0;
int flags = 0;
bool loaddirectory = false;
bool isAddon = false;
int index = -1;
TArray<FString> mustcontain;
TArray<FString> tobedeleted;
TArray<FString> loadfiles;
TArray<FString> loadart;
};
struct GrpEntry
{
FString FileName;
GrpInfo FileInfo;
};
extern int g_gameType;
const char* G_DefaultDefFile(void);
const char* G_DefFile(void);
void LoadDefinitions();
// game check shortcuts
inline bool isNam()
{
return g_gameType & (GAMEFLAG_NAM | GAMEFLAG_NAPALM);
}
inline bool isNamWW2GI()
{
return g_gameType & (GAMEFLAG_NAM | GAMEFLAG_NAPALM |GAMEFLAG_WW2GI);
}
inline bool isWW2GI()
{
return g_gameType & (GAMEFLAG_WW2GI);
}
inline bool isRR()
{
return g_gameType & (GAMEFLAG_RRALL);
}
inline bool isRRRA()
{
return g_gameType & (GAMEFLAG_RRRA);
}
inline bool isWorldTour()
{
return g_gameType & GAMEFLAG_WORLDTOUR;
}
inline bool isPlutoPak()
{
return g_gameType & GAMEFLAG_PLUTOPAK;
}
inline bool isShareware()
{
return g_gameType & GAMEFLAG_SHAREWARE;
}
inline bool isBlood()
{
return g_gameType & GAMEFLAG_BLOOD;
}
TArray<GrpEntry> GrpScan();
void S_PauseSound(bool notmusic, bool notsfx);
void S_ResumeSound(bool notsfx);
void S_SetSoundPaused(int state);
void G_FatalEngineError(void);
enum
{
MaxSmoothRatio = FRACUNIT
};
FString G_GetDemoPath();
enum
{
PAUSESFX_MENU = 1,
PAUSESFX_CONSOLE = 2
};
extern int paused;
extern int chatmodeon;
extern bool sendPause;
extern int lastTic;
extern int PlayClock;