mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-15 17:01:57 +00:00
No description
3730901f43
There's no point, really. Since the bouncemine is immobile, the tsprites will all be overlaid at one point and show the same picture, as far as I can see. Worse, since r4876, the generated sprites may draw on top of the actual one. The former have their shade always set to sprite[t->owner].shade though, and will then appear fully bright (shade -127, since BOUNCEMINE sets it like this). This fixes issue number 4 from http://forums.duke4.net/topic/8042-five-minor-problems-report/ git-svn-id: https://svn.eduke32.com/eduke32@5316 1a8010ca-5511-0410-912e-c29ae57300e0 |
||
---|---|---|
polymer | ||
.gitignore |