raze-gles/source/common
2021-05-25 12:59:08 +02:00
..
2d - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
audio - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
cutscenes - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
engine - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
filesystem - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
fonts - use luminosity translations for single lump fonts and let them use their original palette. 2021-05-25 12:59:08 +02:00
menu - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
rendering - ported Doom's type-on text screens as a screen job overlay. 2021-05-22 12:08:08 +02:00
scripting - PlayMusic script function. 2021-05-23 16:21:04 +02:00
statusbar - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
textures - use luminosity translations for single lump fonts and let them use their original palette. 2021-05-25 12:59:08 +02:00
thirdparty - moved libvpx and libsmackerdec to more fitting places, plus some project cleanup. 2021-05-22 01:06:51 +02:00
utility - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00