raze-gles/source/common/fonts
Christoph Oelckers d52600663d - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
..
font.cpp - made some changes to the font and texture system to allow late loading of the palette. 2020-05-26 21:43:32 +02:00
fontinternals.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
hexfont.cpp - made some changes to the font and texture system to allow late loading of the palette. 2020-05-26 21:43:32 +02:00
myiswalpha.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlelumpfont.cpp - made some changes to the font and texture system to allow late loading of the palette. 2020-05-26 21:43:32 +02:00
singlepicfont.cpp - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
specialfont.cpp - made some changes to the font and texture system to allow late loading of the palette. 2020-05-26 21:43:32 +02:00
v_font.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_font.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_text.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
v_text.h - v_text updated and moved to 'common'. 2020-05-24 22:32:05 +02:00