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helixhorned 35a151d2cd Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with
ATI cards.
From the time of OpenGL initialization, gamma lookup in classic/fullscreen
will be done in software. Before that, always do a setgamma() after setting the
palette, since this is what resets the HW gamma. However, this may lead to
unappealing artifacts with portions of the scene being sent to the screen with
different gammas.

git-svn-id: https://svn.eduke32.com/eduke32@2085 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:14:22 +00:00
polymer Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with 2011-10-27 13:14:22 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00