raze-gles/source
2020-06-13 00:08:47 +02:00
..
blood - enabled r_shadows in Blood. 2020-06-12 21:46:24 +02:00
build - fixed render state management. 2020-06-12 22:32:49 +02:00
common - fixed the Exhumed startup to do proper fading of the publisher logos, which PCExhumed only implemented for the software renderer. 2020-06-12 23:06:11 +02:00
core - fixed the Exhumed startup to do proper fading of the publisher logos, which PCExhumed only implemented for the software renderer. 2020-06-12 23:06:11 +02:00
duke3d - changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method. 2020-06-12 20:52:01 +02:00
exhumed - clear the screen for Exhumed's logos. 2020-06-13 00:08:47 +02:00
glbackend - fixed render state management. 2020-06-12 22:32:49 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method. 2020-06-12 20:52:01 +02:00
sw - fix joystick scaling for all games. 2020-06-12 16:44:08 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00