raze-gles/source/common
Christoph Oelckers 35342526a5 - WIP search path code
The Steam/GOG path getters were taken out of the frontends.
This also switches the Windows directory reader touse the wide string version to get Unicode file names.
Some paths were added to the config file instead of hard coding them.
2019-10-29 01:00:44 +01:00
..
2d - fixed missing include paths 2019-10-25 02:07:46 +02:00
console - more CVARs. 2019-10-27 09:53:09 +01:00
filesystem - WIP search path code 2019-10-29 01:00:44 +01:00
fonts - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
textures - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
utility - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
gameconfigfile.cpp - WIP search path code 2019-10-29 01:00:44 +01:00
gameconfigfile.h - game starts again. 2019-10-26 13:16:32 +02:00
gamecontrol.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
gamecontrol.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gamecvars.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gamecvars.h - mapped the remaining Shadow Warrior options to the CVARs. 2019-10-27 16:53:00 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - fix compilation 2019-10-28 17:50:08 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - WIP search path code 2019-10-29 01:00:44 +01:00