raze-gles/source/glbackend
Christoph Oelckers 350acd2ac3 - scale the vertex coordinates that get output to the hardware by 1024.
This is needed to get a coordinate system that is compatible with GZDoom's so that its lighting code can be reused more easily.
2020-06-01 09:55:28 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.cpp - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
gl_shader.h - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
gl_texture.cpp - fixed clamp mode setup. 2020-05-31 23:08:56 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
glbackend.h - scale the vertex coordinates that get output to the hardware by 1024. 2020-06-01 09:55:28 +02:00
hw_draw2d.cpp - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
pm_renderstate.h - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00