raze-gles/source
Christoph Oelckers 34e39dd221 - pass spawner as an actor pointer to 'lotsofstuff'.
Allows doing this without using sprite indices.
2020-10-24 09:36:35 +02:00
..
blood fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
build - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
common fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
core - make snd_speech toggle work in SW. 2020-10-23 22:53:02 +02:00
exhumed - Exhumed: Amend b6ec41e2b1 to ensure next/prev weapon is actually available before trying to switch to it. 2020-10-22 19:30:04 +11:00
games/duke - pass spawner as an actor pointer to 'lotsofstuff'. 2020-10-24 09:36:35 +02:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - make snd_speech toggle work in SW. 2020-10-23 22:53:02 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00