raze-gles/source
Christoph Oelckers 3455610031 - base palette cleanup.
Avoid passing this anywhere in the client code. It should only be set right before rendering the 3D view and the only code using the base palette should be the 3D renderer and hud_drawsprite.
Also make the palette override CVARs 3D view only in debug mode.
2020-08-14 21:18:14 +02:00
..
blood - base palette cleanup. 2020-08-14 21:18:14 +02:00
build - base palette cleanup. 2020-08-14 21:18:14 +02:00
common - fixed rendering on narrow screens with an aspect ratio less than 4:3 and removed some parts that are no longer needed. 2020-08-14 21:01:27 +02:00
core - base palette cleanup. 2020-08-14 21:18:14 +02:00
exhumed - base palette cleanup. 2020-08-14 21:18:14 +02:00
games/duke - base palette cleanup. 2020-08-14 21:18:14 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - base palette cleanup. 2020-08-14 21:18:14 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00