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330b744a1b
Currently, sprite[].filler (to be renamed) selects a blending table. If none is installed with that index, the blending table at index 0 is taken (which is read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build will never use a custom blending table because there's no way to register one! But the functionality is there. git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0 |
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