raze-gles/wadsrc/static
2021-06-27 21:34:04 +10:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - map fix for Hickston Swamp (RR mod) E1L3: 2021-06-13 09:32:30 +02:00
filter - added missing widescreen sprite for RRRA's bike 2021-06-13 10:10:16 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript - Exhumed: Fix alignment issues with ammo counter and compass on full HUD. 2021-06-27 21:34:04 +10:00
language.0 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
language.csv - language update. 2021-04-17 17:06:57 +02:00
menudef.txt - add hitscan only autoaim for SW. 2021-06-26 12:18:27 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00