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9fd3ab6b5e
After the migration to GZDoom's full backend this never created any textureds when precaching things.
5 lines
135 B
C
5 lines
135 B
C
#pragma once
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void PrecacheHardwareTextures(int nTile);
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void markTileForPrecache(int tilenum, int palnum);
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void precacheMarkedTiles();
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