mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-02-20 18:42:20 +00:00
* Inline if statements were applying `DrawTexture()` calls to cases where they were not being called before, affecting animation. * Repaired issue where with high frame rates, the code behind `if (totalclock > (1000000000L) && totalclock < (1000000320L))` wasn't triggered because `totalclock` hadn't become `1000000001` yet. * Fixes #34. |
||
---|---|---|
.. | ||
duke |