raze-gles/source/common/fonts
Christoph Oelckers 2f672da7ba - the basics for creating font objects for the in-game bitmap fonts.
Definitions were added to RedNukem frontend for testing, not used yet.
2020-05-25 17:01:56 +02:00
..
font.cpp - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
fontinternals.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
hexfont.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
myiswalpha.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlelumpfont.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlepicfont.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
specialfont.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
v_font.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
v_font.h - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
v_text.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
v_text.h - v_text updated and moved to 'common'. 2020-05-24 22:32:05 +02:00