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https://github.com/ZDoom/raze-gles.git
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de2c07aa6a
Too many problems with different code.
71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
//
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// Definitions of common game-only data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#include "gamecontrol.h"
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BEGIN_DUKE_NS
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#define DUKE (g_gameType & GAMEFLAG_DUKE)
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#define NAM (g_gameType & GAMEFLAG_NAM)
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#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
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#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
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#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
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#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
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#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
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#define FURY (g_gameType & GAMEFLAG_FURY)
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enum Games_t {
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GAME_DUKE = 0,
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GAME_NAM,
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GAME_NAPALM,
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GAME_WW2GI,
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GAMECOUNT
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};
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typedef enum basepal_ {
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BASEPAL = 0,
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WATERPAL,
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SLIMEPAL,
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DREALMSPAL,
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TITLEPAL,
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ENDINGPAL, // 5
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ANIMPAL,
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BASEPALCOUNT
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} basepal_t;
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#include "v_text.h"
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extern int loaddefinitions_game(const char *fn, int32_t preload);
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//////////
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extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
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extern void G_SetupGlobalPsky(void);
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//////////
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extern void G_LoadLookups(void);
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//////////
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static inline void Duke_ApplySpritePropertiesToTSprite(tspriteptr_t tspr, uspriteptr_t spr)
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{
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED1 >> 9 == TSPR_FLAGS_DRAW_LAST);
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED4 >> 11 == TSPR_FLAGS_NO_SHADOW);
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED5 >> 11 == TSPR_FLAGS_INVISIBLE_WITH_SHADOW);
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auto const cstat = spr->cstat;
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tspr->clipdist |= ((cstat & CSTAT_SPRITE_RESERVED1) >> 9) | ((cstat & (CSTAT_SPRITE_RESERVED4 | CSTAT_SPRITE_RESERVED5)) >> 11);
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}
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void Duke_CommonCleanup(void);
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END_DUKE_NS
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#endif
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