raze-gles/source/build/include
terminx 2e2731c119 Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
git-svn-id: https://svn.eduke32.com/eduke32@7072 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:09 +00:00
..
msvc The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
a.h inthi_rintf 2017-07-22 04:00:30 +00:00
animvpx.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
baselayer.h Change mouseGrabInput()'s parameter to a bool 2018-04-23 06:35:52 +00:00
build.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
buildtypes.h Minor cleanup regarding buildtypes.h 2018-03-17 03:25:57 +00:00
cache1d.h More function name cleanup 2018-04-12 21:03:30 +00:00
clip.h Function names 2018-04-12 21:03:47 +00:00
collections.h Fix typo in collections.h. DONT_BUILD 2018-02-22 14:15:13 +00:00
colmatch.h Function names 2018-04-12 21:03:47 +00:00
common.h Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
compat.h Slightly reorganize Bdirent struct for efficiency. Despite being "Bdirent", this struct in no way matches the system provided dirent struct. 2018-10-07 05:21:24 +00:00
crc32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
debugbreak.h Add debugbreak.h from https://github.com/scottt/debugbreak 2018-10-04 04:19:46 +00:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dxtfilter.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dynamicgtk.h Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
editor.h Function names 2018-04-12 21:03:47 +00:00
elauxlib.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
elua.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
fix16.h Use Q16.16 fixed point for player horiz 2018-03-07 04:21:05 +00:00
fix16.hpp Flesh out Fix16 with some operators we need to work with it from CON 2018-03-07 04:21:25 +00:00
fix16_int64.h Rename int64.h to fix16_int64.h 2018-04-23 06:35:25 +00:00
glbuild.h Moved to GLAD for dynamic GL/WGL and extension loading. 2018-02-16 06:38:21 +00:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
gtkbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata_shim.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
hash.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
hightile.h New userdef structure: "global_r", "global_g", "global_b" 2018-01-26 04:35:11 +00:00
jwzgles.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jwzglesI.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
kplib.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
libdivide.h Merge our changes to libdivide back in 2018-04-23 06:35:06 +00:00
lunatic.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
lz4.h LZ4 warning silencing I accidentally left out of a previous commit 2018-04-23 10:15:03 +00:00
m32script.h Maybe, possibly, unfuck gamearrays. 2017-07-18 20:53:22 +00:00
md4.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdsprite.h Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination. 2017-06-21 13:46:36 +00:00
miniz.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_common.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tdef.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tinfl.h Update Miniz 2018-04-23 06:35:34 +00:00
mmulti.h Work around strange internal compiler error with gcc 8.2.0... 2018-08-09 16:06:55 +00:00
mutex.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
osd.h Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console. 2017-07-05 05:42:37 +00:00
osxbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osxmain.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
palette.h Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification. 2018-10-16 06:09:09 +00:00
pngwrite.h Minor png writer fixups 2018-04-04 20:48:10 +00:00
polymer.h Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
polymost.h Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification. 2018-10-16 06:09:09 +00:00
pragmas.h Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers] 2018-07-23 02:55:53 +00:00
pragmas_arm.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_ppc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_x86_gcc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_x86_msvc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
print.h Visual Studio apparently still defines __cplusplus as 199711. 2017-06-05 10:05:17 +00:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rawinput.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h scriptfile.[cpp|h] cleanups 2017-06-27 02:24:28 +00:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
sdlayer.h Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro 2018-10-07 05:23:39 +00:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
startwin.editor.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
texcache.h Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name. 2017-06-27 02:24:34 +00:00
tilepacker.h Dynamic tilepacking for indexed colour textures 2018-05-08 17:32:16 +00:00
tracker.hpp Add is_(un)signed to compat.h, with specializations for the Tracker classes. 2018-01-13 22:15:07 +00:00
tracker_operator.hpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tracker_operators.hpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
wiibits.h Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances. 2017-08-06 13:44:44 +00:00
winbits.h Address issue where timers will no longer update after several hours of runtime 2017-12-09 02:56:12 +00:00
windows_inc.h Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way. 2017-02-25 08:15:13 +00:00
winlayer.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
xxhash.h Update xxHash 2018-04-23 06:35:17 +00:00