raze-gles/source
Mitchell Richters 2ddc442e48 Exhumed: Improve player input.
- Input velocity now consistent irrespective of frame rate.
- Angle and horizon calculated at frame rate.
- Replace usage of F16() macro with fix16_from_int() in GetInterruptKeys().

Note: Known issues with look up/down keys that is to be repaired.
2020-04-06 08:06:38 +02:00
..
blood - removed debug messages in Blood's savegame code. 2020-04-03 23:35:52 +02:00
build - got rid of the software rendering blend tables. 2020-03-29 17:23:57 +02:00
common - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
duke3d Further improve Duke3D and RR main game loop. 2020-03-30 09:53:04 +02:00
exhumed Exhumed: Improve player input. 2020-04-06 08:06:38 +02:00
glbackend - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
rr Further improve Duke3D and RR main game loop. 2020-03-30 09:53:04 +02:00
sw SW: Further refine turning and optimise horizon adjustment. 2020-04-05 21:28:25 +02:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00