raze-gles/source/glbackend
Christoph Oelckers 2c94b2bb6d - split texture selection from binding. 2020-05-29 21:53:28 +02:00
..
gl_palmanager.cpp - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
gl_renderstate.h - moved hictinting data into the lookup tables. 2020-05-29 20:15:42 +02:00
gl_shader.cpp - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_shader.h - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_texture.cpp - split texture selection from binding. 2020-05-29 21:53:28 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
glbackend.h - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
hw_draw2d.cpp - fixed indexed display of 2D content. 2020-05-29 16:46:36 +02:00