raze-gles/source/core
Christoph Oelckers 594ec6626c - transitioned to using GZDoom's texture creation code.
Also added support for creating indexed textures directly into CreateTexBuffer, where this functionality can be shared.
As an added plus, brightmaps are working again, this time with less hackery.
2020-05-29 19:21:18 +02:00
..
2d - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
console - fixed bad console setup. 2020-05-26 21:45:33 +02:00
input - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
rendering - fixed indexed display of 2D content. 2020-05-29 16:46:36 +02:00
textures - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - added missing game specific autoload handler. 2020-05-22 01:24:40 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
gamecontrol.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
gamecvars.cpp - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
gamecvars.h SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
i_specialpaths.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
initfs.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
inputstate.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
inputstate.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
raze_music.cpp - fixed compilation of Linux target 2020-05-23 17:17:55 +03:00
raze_music.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
raze_sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - final cleanup of picanm code. 2020-05-24 13:53:27 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screenshot.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
searchpaths.cpp - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
secrets.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - bump save versions for SW following the massive amount of changes. 2020-05-20 14:43:03 +02:00