raze-gles/source
Christoph Oelckers 2ae5f960c5 - renamed fields in Exhumed's packed struct.
One step closer to getting these merged.
2020-08-26 17:09:47 +02:00
..
blood - renamed the fields in Blood's packet structure to match Duke's. 2020-08-26 16:59:41 +02:00
build - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
common - fix C_SetNotifyFontScale() for RR. 2020-08-26 22:33:19 +10:00
core - cleaned up gamecvars.cpp and deleted a large amount of unused ones. 2020-08-26 17:05:17 +02:00
exhumed - renamed fields in Exhumed's packed struct. 2020-08-26 17:09:47 +02:00
games/duke - moved the main event processing functions into the global main loop. 2020-08-26 16:59:41 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Alt implementation for preparing a nuke. 2020-08-26 17:00:19 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00