raze-gles/source/platform/win32
Christoph Oelckers 29db3febb8 - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
..
afxres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
base_sysfb.cpp - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
base_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
game_icon.ico - replaced the icon. 2020-01-06 23:02:47 +01:00
gameres.rc - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gl_sysfb.cpp - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
gl_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
hardware.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_crash.cpp - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
i_dijoy.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_input.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_input.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_keyboard.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_main.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_mouse.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_rawps2.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_specialpaths.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_steam.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_system.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_system.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_xinput.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
manifest.game.xml - fixed the setup. 2019-09-23 01:28:18 +02:00
resource.h - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
st_start.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
st_start_util.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
wglext.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32basevideo.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
win32basevideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32glvideo.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
win32glvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
winres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
zutil.natvis - gave .natvis file a neutral name. 2019-12-27 13:39:30 +01:00