raze-gles/source/build/include/baselayer.h
Christoph Oelckers 29b7e1cf79 - moved all mouse button handling to the input state
Yet again an unbelievable piece of code working around how input works on modern systems to keep the old 90's code alive.
2019-11-04 01:01:54 +01:00

197 lines
6.4 KiB
C

// Base services interface declaration
// for the Build Engine
// by Jonathon Fowler (jf@jonof.id.au)
#pragma once
#ifndef baselayer_h_
#define baselayer_h_
#include "compat.h"
#include "osd.h"
#include "timer.h"
#include "c_cvars.h"
#include "inputstate.h"
#ifdef DEBUGGINGAIDS
# define DEBUG_MASK_DRAWING
extern int32_t g_maskDrawMode;
#endif
extern char quitevent, appactive;
extern char modechange;
extern char nogl;
extern int32_t swapcomplete;
EXTERN_CVAR(Int, r_borderless);
// video
extern int32_t r_usenewaspect, newaspect_enable;
extern int32_t r_fpgrouscan;
extern int32_t setaspect_new_use_dimen;
extern uint32_t r_screenxy;
extern int32_t xres, yres, bpp, fullscreen, bytesperline, refreshfreq;
extern intptr_t frameplace;
extern char offscreenrendering;
void calc_ylookup(int32_t bpl, int32_t lastyidx);
int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
void videoGetModes(void);
void videoResetMode(void);
void videoEndDrawing(void);
void videoShowFrame(int32_t);
int32_t videoUpdatePalette(int32_t start, int32_t num);
int32_t videoSetGamma(void);
int32_t videoSetVsync(int32_t newSync);
//#define DEBUG_FRAME_LOCKING
#if !defined DEBUG_FRAME_LOCKING
void videoBeginDrawing(void);
#else
void begindrawing_real(void);
# define BEGINDRAWING_SIZE 256
extern uint32_t begindrawing_line[BEGINDRAWING_SIZE];
extern const char *begindrawing_file[BEGINDRAWING_SIZE];
extern int32_t lockcount;
# define videoBeginDrawing() do { \
if (lockcount < BEGINDRAWING_SIZE) { \
begindrawing_line[lockcount] = __LINE__; \
begindrawing_file[lockcount] = __FILE__; \
} \
begindrawing_real(); \
} while(0)
#endif
extern float g_videoGamma, g_videoContrast, g_videoBrightness;
#define DEFAULT_GAMMA 1.0f
#define DEFAULT_CONTRAST 1.0f
#define DEFAULT_BRIGHTNESS 0.0f
#define GAMMA_CALC ((int32_t)(min(max((float)((g_videoGamma - 1.0f) * 10.0f), 0.f), 15.f)))
#ifdef USE_OPENGL
extern int32_t (*baselayer_osdcmd_vidmode_func)(osdcmdptr_t parm);
extern int osdcmd_glinfo(osdcmdptr_t parm);
#endif
vec2_t CONSTEXPR const g_defaultVideoModes []
= { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 },
{ 1600, 1200 }, { 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1280, 720 }, { 1152, 864 },
{ 1024, 768 }, { 1024, 600 }, { 800, 600 }, { 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 },
{ 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } };
extern char inputdevices;
// keys
#define KEYFIFOSIZ 64
char CONSTEXPR const g_keyAsciiTable[128] = {
0 , 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p',
'[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0, 92, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',',
'.', '/', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
char CONSTEXPR const g_keyAsciiTableShift[128] = {
0 , 0, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 0, 0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P',
'{', '}', 0, 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<',
'>', '?', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
// mouse
extern vec2_t g_mousePos;
extern vec2_t g_mouseAbs;
extern int32_t g_mouseBits;
extern uint8_t inputState.mouseClickState();
extern bool g_mouseGrabbed;
extern bool g_mouseEnabled;
extern bool g_mouseInsideWindow;
extern bool g_mouseLockedToWindow;
// joystick
typedef struct
{
int32_t *pAxis;
int32_t *pHat;
void (*pCallback)(int32_t, int32_t);
int32_t bits;
int32_t numAxes;
int32_t numButtons;
int32_t numHats;
int32_t isGameController;
} controllerinput_t;
extern controllerinput_t joystick;
extern int32_t qsetmode;
#define in3dmode() (qsetmode==200)
int32_t initsystem(void);
void uninitsystem(void);
void system_getcvars(void);
extern int32_t g_logFlushWindow;
void initputs(const char *);
#define buildputs initputs
void initprintf(const char *, ...) ATTRIBUTE((format(printf,1,2)));
#define buildprintf initprintf
void debugprintf(const char *,...) ATTRIBUTE((format(printf,1,2)));
int32_t handleevents(void);
int32_t handleevents_peekkeys(void);
int32_t initinput(void);
void uninitinput(void);
void joySetCallback(void (*callback)(int32_t,int32_t));
const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat
void joyScanDevices(void);
void mouseInit(void);
void mouseUninit(void);
int32_t mouseReadAbs(vec2_t *pResult, vec2_t const *pInput);
void mouseGrabInput(bool grab);
void mouseLockToWindow(char a);
void mouseMoveToCenter(void);
void joyReadButtons(int32_t *pResult);
void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur);
void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur);
extern int32_t inputchecked;
void getScreen(uint8_t* imgBuf);
int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
void wm_setapptitle(const char *name);
// baselayer.c
int32_t baselayer_init();
#include "print.h"
struct GameInterface
{
virtual ~GameInterface() {}
virtual void faketimerhandler() {} // This is a remnant of older versions, but Blood backend has not updated yet.
virtual int app_main() = 0;
virtual bool validate_hud(int) = 0;
virtual void set_hud_layout(int size) = 0;
virtual void set_hud_scale(int size) = 0;
};
extern GameInterface* gi;
#endif // baselayer_h_