raze-gles/source
Christoph Oelckers 29b7e1cf79 - moved all mouse button handling to the input state
Yet again an unbelievable piece of code working around how input works on modern systems to keep the old 90's code alive.
2019-11-04 01:01:54 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
build - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
common - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
duke3d - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
platform - do not use the command line but the module filename to create the progdir path. 2019-11-03 13:39:42 +01:00
rr - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
sw - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00