raze-gles/source/core/rendering
Christoph Oelckers 29b0106a96 - fixed yet another problem with the local 'sprite' variables in HWWall causing problems.
This variable and its companions in HWFlat and HWSprite have now been renamed to avoid these issues.
2021-05-07 00:09:30 +02:00
..
scene - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_entrypoint.cpp - made savepic work with new renderer. 2021-04-21 22:32:27 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
hw_sections.h - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
hw_voxels.cpp - fixed Clang compilation error. 2021-04-17 18:47:15 +02:00
hw_voxels.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
render.h - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again. 2021-04-14 21:17:32 +02:00