raze-gles/source
2020-10-10 12:57:43 +02:00
..
blood - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
build - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
common - make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields. 2020-10-10 09:47:00 +02:00
core - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
exhumed - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
games/duke - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
glbackend - scale weapons down to the original tile's size. 2020-10-04 15:33:12 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the player display for Duke. 2020-10-09 01:09:51 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00