raze-gles/source
Christoph Oelckers 286d53d3bf - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
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blood - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
build - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
common - removed double detection of DN3D addons. 2020-02-10 20:38:38 +01:00
duke3d - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed useless call in SDL backend 2020-02-10 15:09:59 +02:00
rr - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
sw - added StopFX function for Shadow Warrior. 2020-02-11 19:28:25 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - made ZMusic library required for non-MSVC targets 2020-02-09 16:48:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00