raze-gles/source
Christoph Oelckers 24edfbe03b - removed the pointless double loading of CON files.
The condition for this was no longer present anyway so it was never done.
2019-11-01 09:40:29 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - various initialization related changes 2019-11-01 09:30:28 +01:00
build - a bit more cleanup in app_init. 2019-11-01 08:24:10 +01:00
common - various initialization related changes 2019-11-01 09:30:28 +01:00
duke3d - removed the pointless double loading of CON files. 2019-11-01 09:40:29 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - consolidate the 3 instances of input.cpp. 2019-10-28 18:32:05 +01:00
platform - startup cleanup. 2019-11-01 00:32:56 +01:00
rr - removed the pointless double loading of CON files. 2019-11-01 09:40:29 +01:00
sw - various initialization related changes 2019-11-01 09:30:28 +01:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00