.. |
audiolib
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Add sound and music code for Ken-Build
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2019-10-30 18:10:54 +01:00 |
blood
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- various initialization related changes
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2019-11-01 09:30:28 +01:00 |
build
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- a bit more cleanup in app_init.
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2019-11-01 08:24:10 +01:00 |
common
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- various initialization related changes
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2019-11-01 09:30:28 +01:00 |
duke3d
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- removed the pointless double loading of CON files.
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2019-11-01 09:40:29 +01:00 |
glad
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- use full GL 4.6 API.
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2019-09-16 17:52:14 +02:00 |
glbackend
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- game starts again.
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2019-10-26 13:16:32 +02:00 |
libsmackerdec
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- make things compile again.
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2019-10-24 20:28:46 +02:00 |
libxmp-lite
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mact
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- consolidate the 3 instances of input.cpp.
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2019-10-28 18:32:05 +01:00 |
platform
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
rr
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- removed the pointless double loading of CON files.
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2019-11-01 09:40:29 +01:00 |
sw
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- various initialization related changes
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2019-11-01 09:30:28 +01:00 |
thirdparty
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Silence a warning
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2019-10-20 10:45:49 +02:00 |
zmusic
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
CMakeLists.txt
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- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
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2019-10-31 23:25:21 +01:00 |
g_pch.h
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- project rework to shorten compile times.
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2019-10-16 23:09:02 +02:00 |
sdlappicon.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
version.h
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |