raze-gles/polymer/eduke32/source/lunatic/test/weaponvars.con

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gamevar snd 351 0 // thunder sound
gamevar shoots 2605 2 // RPG
gamevar WEAPON1_SHOOTS 2605 0
define MORTER2 1653
defineprojectile MORTER2 PROJ_WORKSLIKE 6150
defineprojectile MORTER2 PROJ_SPAWNS EXPLOSION2
defineprojectile MORTER2 PROJ_SOUND MORTER2_SHOOT
defineprojectile MORTER2 PROJ_VEL 600
defineprojectile MORTER2 PROJ_EXTRA 165
defineprojectile MORTER2 PROJ_EXTRA_RAND 10
defineprojectile MORTER2 PROJ_DROP 0 // tested in test.elua
defineprojectile MORTER2 PROJ_ISOUND PIPEBOMB_EXPLODE
defineprojectile MORTER2 PROJ_HITRADIUS 2800
defineprojectile MORTER2 PROJ_BOUNCES 4
defineprojectile MORTER2 PROJ_OFFSET 128
defineprojectile MORTER2 PROJ_CLIPDIST 24
defineprojectile MORTER2 PROJ_TRAIL SMALLSMOKE
defineprojectile MORTER2 PROJ_TNUM 6
onevent EVENT_GAME
setvarvar WEAPON1_FIRESOUND snd
// setvarvar WEAPON1_SHOOTS shoots
endevent