raze-gles/source
Christoph Oelckers 2334787f1b - reenabled the depth test for Polymost.
This was for debugging but accidentally left in.
2020-01-30 20:13:48 +01:00
..
blood - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
build - reenabled the depth test for Polymost. 2020-01-30 20:13:48 +01:00
common Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-29 22:06:48 +01:00
duke3d - check for angular overflow in pitch calculations. 2020-01-29 21:52:17 +01:00
exhumed - check for angular overflow in pitch calculations. 2020-01-29 21:52:17 +01:00
glbackend - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed path traversal on POSIX platforms 2020-01-29 11:41:23 +02:00
rr - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
sw - moved V_Init2 in SW a little further up so that the cache calls are being made with an initialized renderer. 2020-01-29 19:06:26 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - rewrite of tileCopySection 2020-01-28 12:42:17 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00