raze-gles/source
Christoph Oelckers 222f82304d - fixed savegame image generation.
There were two errors:
1. The postprocessor was not run on the generated scene so that the target framebuffer never got set.
2. The generated PNG was not finalized and failed the integrity check of the savegame menu.

Fixes #48
2020-09-12 01:11:32 +02:00
..
blood - Blood: select inventory item when using it. 2020-09-11 19:58:16 +02:00
build - removed a bit more useless cruft from compat.h. 2020-09-11 19:45:17 +02:00
common - FScanner::SkipToEndOfBlock 2020-09-11 00:18:13 +02:00
core - fixed savegame image generation. 2020-09-12 01:11:32 +02:00
exhumed - Exhumed: added a white flash and fixed the accompanying sound when exiting a level. 2020-09-11 20:56:46 +02:00
games/duke - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
glbackend - fixed savegame image generation. 2020-09-12 01:11:32 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - fixed some warnings that came back through the backdoor. 2020-09-10 23:28:50 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - moved the VP8 decoding loop into the movie player class and got rid of animvpx. 2020-09-10 17:54:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00