raze-gles/source
Christoph Oelckers 2095e9e3c6 - code changes for last commit - they were not picked up automatically.
# Conflicts:
#	source/build/src/defs.cpp
2020-09-16 19:13:05 +02:00
..
blood - connecting the dots for Blood's special tile features. 2020-09-15 01:27:24 +02:00
build - moved implementation of 'animtilerange' into buildtiles.cpp. 2020-09-16 19:13:05 +02:00
common - make sure that changing the texture filter mode does not clobber the global state 2020-09-15 22:00:15 +02:00
core - moved implementation of 'animtilerange' into buildtiles.cpp. 2020-09-16 19:13:05 +02:00
exhumed - do not interpolate while playing the flash at Exhumed's exits. 2020-09-14 22:31:15 +02:00
games/duke - code changes for last commit - they were not picked up automatically. 2020-09-16 19:13:05 +02:00
glbackend - fixed animation of weapon sprites 2020-09-14 22:16:33 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw Reverted key input changes from yesterday. 2020-09-15 21:54:10 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - redid scriptfile as a wrapper around FScanner 2020-09-15 00:11:08 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00