raze-gles/polymer/eduke32
helixhorned 205b8a7677 C-CON: fix 'readgamearray' and 'resizearray' on Windows.
We must not use Xrealloc(), since gamearrays are now allocated with
Xaligned_alloc().
NOTE: I did not check all potential problematic cases, only those to get
LNGA3 up and running.

git-svn-id: https://svn.eduke32.com/eduke32@4735 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:12 +00:00
..
build a-c.c: don't USE_VECTOR_EXT with Clang, since it doesn't compile here. 2014-11-07 22:07:11 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
platform Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
rsrc Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
source C-CON: fix 'readgamearray' and 'resizearray' on Windows. 2014-11-07 22:07:12 +00:00
Android.mk Remove -DNO_GCC_BUILTINS, set _FORTIFY_SOURCE to 0. 2014-10-29 17:04:03 +00:00
Makefile Fix a couple of Makefile errors Helixhorned noticed. DONT_BUILD. 2014-11-02 05:34:49 +00:00
Makefile.common Fix a couple of Makefile errors Helixhorned noticed. DONT_BUILD. 2014-11-02 05:34:49 +00:00
Makefile.deps Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
Makefile.msvc Fix a couple of Makefile errors Helixhorned noticed. DONT_BUILD. 2014-11-02 05:34:49 +00:00
eduke32.sln MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eduke32.vcxproj Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD. 2014-11-02 05:36:41 +00:00
eduke32.vcxproj.filters Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD. 2014-11-02 05:36:41 +00:00