raze-gles/wadsrc/static
Christoph Oelckers 1fde9f2173 - workaround to allow playing SW's Last Warrior mod in one go.
This disables the boss's death in L4 ending the game and just advances to the next level.
This seems to be the intent with this mod as the second episode starting at L5 is not defined and the first episode's subtitle advertises the full game.
2021-07-26 00:58:00 +02:00
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credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
filter - added missing widescreen sprite for RRRA's bike 2021-06-13 10:10:16 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript - Blood: Fix ammo colour for status bar and first fullscreen HUD. 2021-07-24 22:06:00 +10:00
language.0 - Update language.0 file. 2021-07-18 00:31:49 +10:00
language.csv - Update language.csv file. 2021-07-18 00:31:40 +10:00
menudef.txt - Blood: Hide Multiplayer from the menu. 2021-07-18 21:48:37 +10:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00