raze-gles/source/exhumed/src/cd.cpp
Christoph Oelckers 847fa48724 - cleaned out the remaining parts of baselayer.h
In particular this means to remove the option to disable widescreen aspect ratios. The way this was handled makes no sense with the current render backend.

The aspect ratio code will have to be redone entirely to properly obey the backend's settings.
2020-08-28 09:06:49 +02:00

85 lines
1.7 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "compat.h"
#include "engine.h"
#include "sound.h"
#include "exhumed.h"
#include <stdio.h>
#include <stdlib.h>
#include "raze_music.h"
BEGIN_PS_NS
int nLastVolumeSet = 0;
/* TODO
Currently playing music must keep playing on return to map screen or exit from training level
*/
bool playCDtrack(int nTrack, bool bLoop)
{
if (nTrack < 2) {
return false;
}
StopCD();
char filename[128];
// try ogg vorbis now
sprintf(filename, "exhumed%02d.ogg", nTrack);
Mus_Play(nullptr, filename, true);
return true;
}
int StepFadeCDaudio()
{
if (!CDplaying()) {
return 0;
}
Mus_Stop();
return 1;
}
bool CDplaying()
{
return Mus_IsPlaying();
}
void StopCD()
{
Mus_Stop();
}
void FadeSong()
{
}
int fadecdaudio()
{
Mus_Stop();
return 1;
}
END_PS_NS