mirror of
https://github.com/ZDoom/raze-gles.git
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531c68edfe
This pulls in a lot of Doom specific font setup, this can be sorted out later as it won't get into the way. # Conflicts: # source/CMakeLists.txt # Conflicts: # source/glbackend/hw_draw2d.cpp # Conflicts: # source/CMakeLists.txt # Conflicts: # source/glbackend/gl_texture.cpp # Conflicts: # source/CMakeLists.txt # Conflicts: # source/build/src/palette.cpp # source/core/gamecontrol.cpp
40 lines
815 B
C++
40 lines
815 B
C++
#pragma once
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#include <stdint.h>
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#include "tarray.h"
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// This structure is used by BuildTranslations() to hold color information.
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struct TranslationParm
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{
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short RangeStart; // First level for this range
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short RangeEnd; // Last level for this range
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uint8_t Start[3]; // Start color for this range
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uint8_t End[3]; // End color for this range
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};
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struct TempParmInfo
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{
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unsigned int StartParm[2];
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unsigned int ParmLen[2];
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int Index;
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};
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struct TempColorInfo
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{
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FName Name;
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unsigned int ParmInfo;
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PalEntry LogColor;
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};
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struct TranslationMap
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{
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FName Name;
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int Number;
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};
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extern TArray<TranslationParm> TranslationParms[2];
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extern TArray<TranslationMap> TranslationLookup;
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extern TArray<PalEntry> TranslationColors;
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class FImageSource;
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void RecordTextureColors (FImageSource *pic, uint32_t *usedcolors);
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