raze-gles/source/common
Christoph Oelckers 070f04093a - clear the buffer for the cutscene textures when starting a new cutscene.
Otherwise the first frame may display garbage.
2020-08-10 22:16:02 +02:00
..
2d - handle the view frame with backend features. 2020-08-02 18:02:13 +02:00
audio - optimized reverb settings. 2020-08-09 13:26:48 +02:00
console - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
engine - remove all code used to get current display's refresh rate. 2020-08-02 20:57:09 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - clear the buffer for the cutscene textures when starting a new cutscene. 2020-08-10 22:16:02 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - fixed character counter in MakeUTF8. 2020-08-03 20:18:33 +02:00