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https://github.com/ZDoom/raze-gles.git
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191 lines
5.6 KiB
C
191 lines
5.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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const char *s_buildDate = "20090105";
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char *MusicPtr = NULL;
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int g_musicSize;
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short g_globalRandom;
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short neartagsector, neartagwall, neartagsprite;
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int neartaghitdist,lockclock,g_startArmorAmount;
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// JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs
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int g_spriteGravity=176;
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// int temp_data[MAXSPRITES][6];
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ActorData_t ActorExtra[MAXSPRITES];
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short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize=64;
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animwalltype animwall[MAXANIMWALLS];
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short g_numAnimWalls;
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int *animateptr[MAXANIMATES];
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int animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
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// int oanimateval[MAXANIMATES];
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short animatesect[MAXANIMATES];
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int msx[2048],msy[2048];
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short cyclers[MAXCYCLERS][6],g_numCyclers;
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char *ScriptQuotes[MAXQUOTES], *ScriptQuoteRedefinitions[MAXQUOTES];
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char tempbuf[2048], packbuf[576], menutextbuf[128];
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char buf[1024];
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short camsprite;
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short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
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int g_currentMenu;
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map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" };
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char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
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char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
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int GametypeFlags[MAXGAMETYPES] =
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{
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4+8+16+1024+2048+16384,
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1+2+32+64+128+256+512+4096+8192+32768,
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2+4+8+16+16384,
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4+8+16+1024+2048+16384+65536+131072,
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2+4+8+16+16384+65536+131072
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};
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char g_numGametypes = 5;
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int g_currentFrameRate;
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char g_numVolumes = 3;
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int g_timerTicsPerSecond=TICRATE;
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//fx_device device;
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sound_t g_sounds[ MAXSOUNDS ];
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char g_numPlayerSprites,g_loadFromGroupOnly=0,g_earthquakeTime;
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int fricxv,fricyv;
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playerdata_t g_player[MAXPLAYERS];
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input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
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user_defs ud;
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char pus, pub;
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char syncstat[MAXSYNCBYTES];
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int syncvaltail, syncvaltottail;
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input_t loc;
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input_t recsync[RECSYNCBUFSIZ];
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int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits;
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int movefifosendplc;
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//Multiplayer syncing variables
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int screenpeek;
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//Game recording variables
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char ready2send;
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int vel, svel, angvel, horiz, ototalclock, g_actorRespawnTime=768, g_itemRespawnTime=768, g_groupFileHandle;
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intptr_t *g_scriptPtr,*insptr,*labelcode,*labeltype;
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int g_numLabels,g_numDefaultLabels;
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intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
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char *label;
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char ActorType[MAXTILES];
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intptr_t *script = NULL;
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int g_scriptSize = 16384;
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char typebuflen,typebuf[141];
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char g_musicIndex;
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char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
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char g_RTSPlaying;
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short BlimpSpawnSprites[15] =
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{
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RPGSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC,
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DEVISTATORAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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JETPACK__STATIC,
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SHIELD__STATIC,
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FIRSTAID__STATIC,
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STEROIDS__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGSPRITE__STATIC,
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RPGAMMO__STATIC,
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FREEZESPRITE__STATIC,
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FREEZEAMMO__STATIC
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};
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int g_impactDamage;
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int g_scriptDebug;
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//GLOBAL.C - replace the end "my's" with this
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int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
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short myhoriz, omyhoriz, myhorizoff, omyhorizoff;
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short myang, omyang, mycursectnum, myjumpingcounter;
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char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
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signed char multiwho, multipos, multiwhat, multiflag;
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int predictfifoplc,movefifoplc;
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int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
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int myhorizbak[MOVEFIFOSIZ],g_playerFriction = 0xcc00, g_showShareware;
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short myangbak[MOVEFIFOSIZ];
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char szPlayerName[32];
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int g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
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int g_networkBroadcastMode = 255, g_movesPerPacket = 1,g_gameQuit = 0,everyothertime;
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int g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius,
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g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
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STATUSBARTYPE sbar;
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int mymaxlag, otherminlag, bufferjitter = 1;
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short g_numClouds,clouds[128],cloudx[128],cloudy[128];
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int cloudtotalclock = 0,totalmemory = 0;
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int g_numInterpolations = 0, startofdynamicinterpolations = 0;
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int oldipos[MAXINTERPOLATIONS];
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int bakipos[MAXINTERPOLATIONS];
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int *curipos[MAXINTERPOLATIONS];
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int nextvoxid = 0;
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int SpriteFlags[MAXTILES];
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projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES];
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char CheatKeys[2] = { sc_D, sc_N };
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char setupfilename[BMAX_PATH]= SETUPFILENAME;
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// char datetimestring[] = ""__DATE__" "__TIME__"";
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int g_doQuickSave = 0;
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unsigned int g_moveThingsCount = 0;
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